
Thomas Schinas - Game Design Portfolio
Thomas Schinas
Technical Designer
About Me
Hello!
I am studying game design at Futuregames, currently seeking an internship as a game designer.
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Designing combines two of my greatest professional loves: complex problem solving and careful planning. And as someone who's a player themselves, I take a player-focused approach to design, providing meaningful experiences and interactions in all aspects of design.
I also have a penchant for working with tech, providing easy-to-use tools to other designers to help create worlds and systems.
I have a background in games release management and localization. My experience has taken me from my home country of the US, to Japan, and now to Sweden.
Outside of games, I spend time playing, creating, and listening to music, studying new languages, and reading.
Game Engines: Unreal, Unity
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Languages: C#, Angelscript, C++
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Tools: Jira, Perforce, Miro, GitHub, Excel
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My Top 3 Games:
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1. Into the Breach - pure game design at its finest.
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2. Golden Sun - a defining series from my childhood and the one game I've completed a speedrun in! I'll PB again someday...
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3. Baldur's Gate 3 - need I say more?!













