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Thomas Schinas
Technical Designer
About Me

Hello!

 

I am studying game design at Futuregames, currently seeking an internship as a game designer.

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Designing combines two of my greatest professional loves: complex problem solving and careful planning. And as someone who's a player themselves, I take a player-focused approach to design, providing meaningful experiences and interactions in all aspects of design.

 

I also have a penchant for working with tech, providing easy-to-use tools to other designers to help create worlds and systems.
 

I have a background in games release management and localization. My experience has taken me from my home country of the US, to Japan, and now to Sweden.


Outside of games, I spend time playing, creating, and listening to music, studying new languages, and reading.

072 226 9368

Uppsala, Sweden

Game Engines: Unreal, Unity

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Languages: C#, Angelscript, C++

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Tools: Jira, Perforce, Miro, GitHub, Excel

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My Top 3 Games:

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1. Into the Breach - pure game design at its finest.

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2. Golden Sun - a defining series from my childhood and the one game I've completed a speedrun in! I'll PB again someday...

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3. Baldur's Gate 3 - need I say more?!

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